Blog and Updates
📗🐋 Read Moby Dick: Wrath of the Seas Design Diary
Sharing the many design iterations we are going through while working on Moby Dick: Wrath of the Seas, an asymmetric...
Experience Driven Design
In this post, I’d love to share a bit about the design philosophy behind our games. For me, the magic...
Behemoth Dec 23 update
Another year, 2023, draws to an end, and I'm very happy with the progress on Behemoth.The game is punchier, more streamlined,...
Decision Space in board games
Board game design discussion: reflecting on the concept of shape of decision space
What a 2022 for Behemoth
Update on the game design for Behemoth: Rise of Shadow co-operative board game
Behemoth - Aug 2022 update: playtesting started
Time for our quarterly update on Behemoth! The last 3 months have been incredibly productive, partly because I am unemployed...
📗 Read the Behemoth Design Diary
Giving visibility and tracking the underlying work that it's going into Behemoth, in order to try and match the target...
Behemoth - preview & May 2022 update
Heya!Got some juicy updates for our little big Rhino. 🦏🏰 Quick summary Game design is progressing great. I had a...











