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Experience Driven Design
In this post, I’d love to share a bit about the design philosophy behind our games. For me, the magic...
Behemoth Dec 23 update
Another year, 2023, draws to an end, and I'm very happy with the progress on Behemoth.The game is punchier, more streamlined,...
Decision Space in board games
This is a designer post - I have been struggling somewhat with creating a nice decision space in Behemoth, so...
What a 2022 for Behemoth
What a year, this 2022! This has been my second year designing Behemoth. The game has changed a lot and...
Behemoth - Aug 2022 update: playtesting started
Time for our quarterly update on Behemoth! The last 3 months have been incredibly productive, partly because I am unemployed...
Behemoth - preview & May 2022 update
Heya!Got some juicy updates for our little big Rhino. 🦏🏰 Quick summary Game design is progressing great. I had a...
Behemoth: Feb 2022 update
Hello there!I thought to give an update of where I am with Behemoth as of now.I must say, as a...
Gameplay in Everdell vs Wingspan
In this post I analyze the gameplay of Everdell and Wingspan using Network Theory. It gets a bit technical at...