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Behemoth - May 2023 update

Behemoth - May 2023 update

Hello there! Few updates in this post:

1. Behemoth Design: I'm very happy with the progress and the missing pieces are falling into place

2. Behemoth Playtesting: I will be at Handycon in Milton Keynes (UK) this May, expecting to open virtual playtesting in a few months

3. Behemoth lore: I started collaborating with a professional DM and lore writer to imagine what Earth looks like because of Nyx - which is leading to new thinking of what Nyx actually is 🙂

4. New blog post on decision space in board games


1. Behemoth design

The game now has solid foundations, the core mechanics are most likely set and...it is great fun 😊

Some of the most visible changes from the last iterations:

Prototype for Behemoth: Rise of Shadow as of May 2023
  • Growing animal companions - flip your animal companion card to its grow-up version
  • Wild animals turning into shadow because of Nyx, making them more difficult to rescue but awarding more stars
  • More streamlined Shadow spreading
  • Improved graphics still handmade by yours truly (will bring a professional designer later in the year)

What's ahead

I keep using the list of experience goals I set for Behemoth as my personal map, and playtesting feedback as my compass to indicate where I am. Comparing the two of them, I'm very happy with where the game is - each goal is either achieved to a good level or on the right track:

  • Explanation time around 15min ✅ with the game also showing significant depth
  • Fun co-operative experience with space for individual agency ✅ e.g. with some simultaneous actions and missions
  • Significant theme immersion ✅, basically all the components are aimed at that
  • Strategies ⏳ are emerging, need to improve synergies between cards, dice and game system
  • Game rhythm ⏳is emerging, need to better balance Nyx's effects
  • Support different playstyles ⏳is emerging, need to develop additional player boards
  • Deep replayability ⏳is emerging hard to test until I put in further work on strategies and rhythm

2. Demos and Playtesting

I have done 16 playtests with 21 people this year so far, without counting the 40 or so people that played it at AireconUK.

Demoing and playtesting Behemoth: Rise of Shadow at Airecon 2023

In this phase, I'm opening up the playtesting to more folks but I'm still sticking to in person sessions to make sure I address also physical aspects of the game.

I will be attending HandyCon in Milton Keynes on Saturday 20th May. I will have a dedicated table to demo and test the game. If you are around, come say hello or drop me a note if you want to reserve a spot!

I plan to open virtual playtesting at some point this year, will keep you posted!

3. Behemoth Lore

I started collaborating with Mauro Nafitò, a published DnD world builder.

Mauro is genuinely amazing at this, and I couldn't be happier. Things are looking good, and the lore is already adding depth to the game!

As part of the experience I am aiming for, I would like to keep the lore as realistic as possible while having some fantasy and sci-fi elements. Because of this, we have been digging into scientific theories of the evolution of Earth.

We are imagining that Nyx could actually be a natural phenomenon causing a shadow biosphere to become predominant across the globe, which in turn allowed different types of lifeform, possibly non-carbon based, to appear on Earth.

Will share more in another update!

4. Decision space blog post

Finally, I recently wrote a design-focused blog post on decision space in board games -

What causes analysis paralysis? What makes a game feel crunchy or luck driven? Is it bad for games to use mechanics seen in other games?

I imagine the decision space as a landscape surrounding a player. You can go south and climb a hill, or take a stroll in a valley to the east...


 

If you are curious, you can read more here!

That's all for now, happy gaming!

Andrea

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